
| Jon Hasselgren, Tomas Akenine-Möller, and Samuli Laine, "A Family of Inexpensive Sampling Schemes", to appear in Computer Graphics Forum, 2005. | |
| Thomas Larsson and Tomas Akenine-Möller, "A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection", Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations, pp. 91-100, 2005. | |
| Jacob Ström and Tomas Akenine-Möller, "iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones", Graphics Hardware 2005, pp. 63-70. | |
| Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, and Henrik Wann Jensen, "Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3, pp. 1166-1175, 2005. bibtex | |
| Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen and Tomas Akenine-Möller, "Soft Shadow Volumes for Ray Tracing", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3,pp. 1156-1165. | |
| Anders Wang Kristensen, Tomas Akenine-Möller, and Henrik Wann Jensen, "Precomputed Local Radiance Transfer for Real-Time Lighting Design", ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), vol. 24, no. 3, pp. 1208-1215. | |
| Manfred Ernst, Tomas Akenine-Möller, and Henrik Wann Jensen, "Interactive Rendering of Caustics using Interpolated Warped Volumes", Graphics Interface 2005, pp. 87-96, 2005. | |
| Jon Hasselgren, Tomas Akenine-Möller, and Lennart Ohlsson, ``Conservative Rasterization on the GPU'', GPU Gems II, pp. 677-690, 2005. | |
| Tomas Akenine-Möller and Timo Aila, ``Conservative and Tiled Rasterization Using a Modified Triangle Setup'', Journal of graphics tools, vol. 10, no. 3, pp. 1-8, 2005. | |
| Marta Löfstedt and Tomas Akenine-Möller, ``An Evaluation Framework for Ray-Triangle Intersection Algorithms'', Journal of graphics tools, vol. 10, no. 2, pp. 13-26, 2005. |
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