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Computer Graphics - LUGG

Computer Science | Faculty of Engineering, LTH

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Computer Graphics

In the computer graphics group, we are doing research on and developing new algorithms for the creation of images from three-dimensional scene descriptions. We are interested in most aspects of graphics, including real-time rendering, global illumination, compression, mobile graphics, many-core rendering, ray tracing, collision detection, graphics hardware, and rasterization algorithms.

News

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Contact

Tomas Akenine-Möller, on leave at Nvidia
Michael Doggett
Pierre Moreau
Gustaf Waldemarson (Industrial PhD with ARM)
Carl Johan Gribel, at Malmö Högskola


Alumni:
Calle Lejdfors, PhD, at Massive.
Jon Hasselgren, PhD, at Nvidia. 
Jacob Munkberg, PhD, at Nvidia.
Petrik Clarberg, PhD, at Nvidia.
Jim Rasmusson, Lic, at Sony.
Björn Johnsson, PhD, at Autodesk
Magnus Andersson, PhD, at Nvidia
Rasmus Barringer, PhD, at Nvidia
Per Ganestam, PhD, at Flextrade, London