
In the computer graphics group, we are doing research on and developing new algorithms for the creation of images from three-dimensional scene descriptions. We are interested in most aspects of graphics, including real-time rendering, global illumination, compression, mobile graphics, many-core rendering, ray tracing, collision detection, graphics hardware, and rasterization algorithms.
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Last updated: 2013-05-03
Tomas Akenine-Möller
Michael Doggett
Lennart Ohlsson
Magnus Andersson
Rasmus Barringer
Per Ganestam
Carl Johan Gribel
Björn Johnsson
Alumni:
Calle Lejdfors, PhD, now at IO.
Jon Hasselgren, PhD, at Intel.
Jacob Munkberg, PhD, at Intel.
Petrik Clarberg, PhD, at Intel.
Jim Rasmusson, Lic, at Sony.
Computer graphics: Introduction to 3D
Game Engine Technology
High Performance Computer Graphics